Wednesday, June 28, 2017

Session LXXXVIII: Two Ettins Too Many

Our ongoing Swords and Wizardry sandbox campaign...

Current Player Characters:
Torvin Fulvousmith (Dwarf)
Thenus (Ranger)
Wang Du (Monk)
Centari (Elf)
Wolfheir (Viking)
Arg (Half-orc)
Sir Gwain (Paladin) 
Su (Cleric) 
Gorp (Kobold Wizard)
Tadashi (samurai)
NPC's
McDagger (thief)
Biggs (fighter)
Emerson (bard)

After briefly resting in the chamber with the slain lions, Arg recovered some of the feline "trophies" and the party continued their exploration of the maze in search of the wizard Hitatha's prisoner.

They entered a passageway which lead to a large magically lit cavern covered in sand, it's walls painted to look like a sky and tropical beach. There was even a pool of water at the far end with a row boat on shore.  Immediately wary of this scene the party was cautious. Arg and Sir Gwain walked deeper into the room and Arg tossed a lion's head into the water. Midway into the room two Giant Exoskeleton Crabs rose from the sand and attacked the brave explorers. After a brief battle, the party defeated the magical crabs but found nothing of value in the room.

Leaving that chamber they entered some caves and came across two Ettins!  It was a fierce battle and the party was badly beaten, with even the invincible Arg being knocked unconscious.  Towards the very end of the skirmish, Torvin Fulvousmith, the brave dwarf, fell.   With the Ettins finally defeated, Su attempted to bring the dwarf back from the dead but failed. After looting his belongings, the party buried the dwarf in the beach room and rested for the day.

Because of their delay, Wolfheir and the bard Emerson entered the maze in search of their companions which they run into in a hallway.

Through a previously discovered secret door, the party traveled deeper to the center of the maze and came across a wall of water near a shelf on which were pills and a sign that said "eat me".  The brave Sir Gwain swallowed a pill. Immediately, gills sprouted from his neck and it becomes difficult for him to breath air.  He lunged into the wall of water and was quickly attacked by three Giant Electric Eels.  Arg swallowed a pill and dove in to aid the knight.  With the Eels defeated, the two discovered a chest inside of which were two crystal eyes.

It was discovered that the waterway shortly lead to another dry junction and the rest of the party walked through the water to the other side. 

Heading south they found the passage blocked by an open room filled with water. In the corners were two statues of fish with copper chains hanging from their mouth which copper keys were attached.  In the pool were a number of large fish.  Not taking any chances, Arg speared all the fish and McDagger swam to each of the statues and obtained the keys. 

With the keys in hand, they backtracked to the dead-end hallway carved with a human skull with empty eye-sockets.  Inserting the crystal eyes into the skull they opened a secret door.  Through some long passageways they eventually came to a locked door. McDagger unlocked the door and the party entered into Hitatha's former chamber.  Here, they recovered some potions and the wizard's spellbook and piles of gold, silver and gems inside a locked chest which McDagger was able to open.

Leaving the room, the party eventually found a deep circular chamber with a green portal, similar to the entrance of the maze. Though they had not yet found their goal, they had found the way back out!

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